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Qt (oficialmente pronunciado como a palavra inglesa cute [7]) é um framework multiplataforma para desenvolvimento de interfaces gráficas em C++ criado pela empresa norueguesa Trolltech. Com ele é possível desenvolver aplicativos e bibliotecas uma única vez e compilá-los para diversas plataformas sem que seja necessário alterar o código fonte.

Looking through the Qt source it seems that when a slot is called from QMetaObject::invokeMethod the return type can be specified and the return value obtained. (Have a look at invokeMethod in the Qt help) I could not find many examples of this actually being used in the Qt source. One I found was. bool QAbstractItemDelegate::helpEvent Signals and Slots. In Qt, we have an alternative to the callback technique: We use signals and slots. A signal is emitted when a particular event occurs. Qt's widgets have many predefined signals, but we can always subclass widgets to add our own signals to them. A slot is a function that is called in response to a particular signal. If your corresponding slot has a use for it (example: mySlot(bool isToggled)) this value will be passed to it. In your example, however, the clicked() signal does not come with any parameter - so it will not pass any data to doSomething(double *pointer) - and in truth, MOC will not allow such a connection (again - see the documentation, it's The connection mechanism uses a vector indexed by signals. But all the slots waste space in the vector and there are usually more slots than signals in an object. So from Qt 4.6, a new internal signal index which only includes the signal index is used. While developing with Qt, you only need to know about the absolute method index. Using QtCore.Slot() Slots are assigned and overloaded using the decorator QtCore.Slot(). Again, to define a signature just pass the types like the QtCore.Signal() class. Unlike the Signal() class, to overload a function, you don't pass every variation as tuple or list. Instead, you have to define a new decorator for every different signature.

Qt automatically breaks a signal/slot connection if either the sender or the macro and the qRegisterMetaType() template function — which by the way is exactly 

Signals and Slots. In Qt, we have an alternative to the callback technique: We use signals and slots. A signal is emitted when a particular event occurs. Qt's widgets have many predefined signals, but we can always subclass widgets to add our own signals to them. A slot is a function that is called in response to a particular signal. Looking through the Qt source it seems that when a slot is called from QMetaObject::invokeMethod the return type can be specified and the return value obtained. (Have a look at invokeMethod in the Qt help) I could not find many examples of this actually being used in the Qt source. One I found was. bool QAbstractItemDelegate::helpEvent Therefore slot return types are useless when invoked through a signal (even though you can still use them when you invoke a slot directly, ie if it's a member function). That being said, you can capture ui or even better plainLineEdit by reference or by address in your slot (ie if it's a lambda) and set correctly the string from there.